AI Insights · Timothy · July 2021
Top 5 Bubble Shooter Games on Android in the US: Q2 2021
Discover how the leading bubble shooter games performed on Android in the United States during Q2 2021, with insights on downloads, revenue, and active users from Sensor Tower.
During the second quarter of 2021, the top bubble shooter games on the Android platform in the United States demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a breakdown of how these games fared during this period:
Bubble Witch 3 Saga from King experienced a declining trend in weekly revenue, starting at approximately $287K and reaching around $204K by the end of June. Downloads saw fluctuations, peaking at approximately 15K in early May before settling at around 5.4K by the end of the quarter. The game maintained a substantial number of weekly active users, ranging from 399K in March to around 351K by the end of June.
Bubble Shooter: Panda Pop! by Jam City, Inc. showed a steady decrease in revenue, starting at about $156K and ending the quarter at approximately $114K. Downloads experienced a notable peak of 8.3K in late May, but dropped to around 3K by the end of June. The active user base also saw a decline, from 33K at the quarter's start to just under 25K by the end.
Bubble Pop Origin! Puzzle Game from Puzzle1Studio maintained relatively stable weekly revenue, averaging around $77K, with slight fluctuations throughout the quarter. Downloads varied, with a high of 30K in early April, eventually stabilizing around 28K. Weekly active users remained consistent, fluctuating between 269K and 291K.
Bubbles Empire Champions by Ilyon saw a downward trend in revenue, starting at $84K and ending at approximately $51K. Downloads initially declined but began to recover in June, reaching around 16K. The number of active users remained steady, with minor fluctuations, ranging from 137K to 148K throughout the quarter.
Lastly, Bubble Witch 2 Saga, also from King, encountered a gradual decline in weekly revenue, starting at $50K and decreasing to approximately $37K by the end of June. Downloads were relatively low but showed a slight increase towards the end of the quarter, with active users consistently hovering around 17K.
For more detailed insights and analysis of mobile game performance, visit Sensor Tower.